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Quiver

Pick Me!

Fall of Pythos

`Olla

All animations

Credits:

Pick me text

Credits:

Original Design:
Model:
Rig: https://lisamartijn.com/
Ui:

Fall of Pythos

A project in 4 acts

Act 1: Humble beginings

I started by sketching down a rough storyboard on paper, i find this part rewarding since i can very easily make changes and work with feedback to get the story across.

Act 2: Mocap

Mocap text
(Show gif of raw mocapdata from MoBu)

Act 3: Maya

Maya behind the scenes

Act 4: Unreal

Unreal and Project reflection

Credits:

Game projects:

During my time at The Game Assembly i got the privilage to work on 7 game projects
together with some of the most talanted people that will shape the future of the gameing industry.
Click on a project to learn more about it

Spite: Ashes of Eptael

Maruk: Shipwrecked

TBA

Second year games


First year games

I am Ambulance

Tresures Through Time

Bardo

Keysnapped

As Cinder, crusader of the Torch-Bearers, venture into the corrupted swamp, Epthael. Blaze a path through the foul creatures of the swamp to reclaim it from Pythos' grasp, as you, and your faith, grow stronger.


During the 6 months development period of Spite i produced a lot of animations, primaraly the enemies and exitingly all the bosses animationsI'm also proud of the in game intro cinematic and pre-renderd outro cinematic, marking my first time implementing Motion Capture into my work

Cinder the Tortchbearer:

Popcorn enemy:

Fleshweller enemy:

Pythos, corrupter of the swamp:

Now available, play here:

Credits:

For maruk's adventure i decided to step compleatly out of my comfort zone, i would do all the rigs.


For maruk's adventure i decided to step compleatly out of my comfort zone, i would do all the rigs.

Rigs:

Maruk:

Cleanup:

Before

After

Before

After

Before

After

Before

After

Before

After

Greedy Mc Needy:

Tresure chest:

Sequencer implementation:

Credits:

I am Ambulance

Avoid obstacles and collect pills in a squishy ambulance as you speed down the lane to reach someone in need!


I am Ambulance was the first game i ever worked on so it holds a uniqe place in my heart. I'll always be especially proud of how much joy the jump animation has brought to me and others who have played the game

Ambulance locomotion

Intro

Credits:

Animation:Anders Nilsson
Theo Hübner Sallis
Art:Isabelle Ehnroth
Dante Norling Eklöf
Marcus Isaxon
Level Design:Erik Andersen
Oliver Riem Vis
Frans Witting
Programmers:Joar Andersson
Ylver Blum Buer
David Grahn
Jonathan Rozenberg
Camilo Chavez Torres
Elias Öström
Music & SFX:Jonathan Rozenberg
Frans Witting
Voice Acting:Isabelle Ehnroth
Theo Hübner Sallis

Now available, play here:

"As a time-travelling robot intern, solve puzzles of the past to complete your boss' acclaimed collection of "mythical" artefacts!"


Robot assistant:

Idle

fall

Jump

Trip statue

Text

Statue animations:

Idle

Fall over

Credits:

As a young boy, explore your way through feudal Japan in search for your missing brother.


Working on Bardo felt way more like a passion project then aschool assignment, everyone in the group gave it their all.Having to make a unique pipeline to get our experimental Maya animations to spritesheet and then implemented into the custom engine was an interesting challange, and i'm happy with how that allowed us to deliver a more emotional tone and story

Player animations:

Enviroment and enemy:

Intro & Outro storyboard

Now available, play here:

Credits:

Programmers:Algot Sandow
Joel Paulin Hugo
Johannes Keczan
Christoffer Nilsson
Melvin Turesson Nilsson
Animators:Lisa Martijn
Anders Nilsson
Linus Berglind Kvarnryd
Artists:Isak Zillén
Oscar Hofling
Veronica Perez
Marcus Carlson
Level Designers:Ediz Mehmet
Erik Andersen
Music:Joel Paulin Hugo

Your car-keys were stolen by alien magpies. Blast and slash their feathery butts to get your keys and go home!


Magpie enemy:

rig

Walk

Idle

attack

Knock Out

Other:

Player respawn

Wall break

Now available, play here:

Credits:

ProgrammingDavid Grahn
Joel Paulin Hugo
Ella Isaksson
Elias Ronefors
Algot Sandow
Adrian Ã…gren
Graphical ArtElias Andersen
Mikael Brunberg
Isabelle Ehnroth
AnimationEmilia Eriksson
Anders Nilsson
Nils PÃ¥hlman
Level DesignIvan MÃ¥rtensson Blomberg
Erik Andersen
AudioVille Kemi
Myra Wennerström

In west philadelphia, born and raised, on the playground is where i spent most of my day.
Until a couple of guys, who where up to no good, started causing trouble in our neighbourhood!

Special thanks:
To my big sister!